Mr. Speaker, with consideration of H. Res. 376, which expressed the sense of the House of Representatives that the Federal Trade Commission Should Investigate the Publication of the Video Game…
Mr. Speaker, with consideration of H. Res. 376, which expressed the sense of the House of Representatives that the Federal Trade Commission Should Investigate the Publication of the Video Game ``Grand Theft Auto: San Andreas'' to determine if the publisher intentionally deceived the Entertainment Software Ratings Board to avoid an ``Adults-Only'' rating, I would like to enter a recent article from the Los Angeles Times into the Record. This article highlights the conflict of interest that is inherent in a voluntary rating system. The real question is: Can you trust this industry?
[From the Los Angeles Times, July 21, 2005]
Hidden Sex Scenes Spark Furor Over Video Game
(By Alex Pham)
The oversight board that puts parental ratings on video
games took the unusual step Wednesday of slapping its
strongest warning on a bestselling title as the game maker
admitted putting explicit, interactive sex scenes on the
disc.
Retailers began pulling copies of ``Grand Theft Auto: San
Andreas'' from their shelves after the Entertainment Software
Ratings Board revoked the game's ``Mature'' rating and raised
it to ``Adults Only.'' Publisher Take-Two Interactive
Software Inc. said it planned to rework ``San Andreas''--the
top-selling video game of 2004--and reissue it later this
year.
The ratings board is similar to the Motion Picture Assn. of
America's rating board. A ``Mature'' rating is analogous to
an R movie rating, and ``Adults Only'' is equivalent to NC-
17. Most retailers refuse to sell ``Adults Only'' games.
Executives at New York-based Take-Two had denied for weeks
that company programmers were responsible for the graphic sex
scenes, which can be unlocked with software that was widely
available on the Internet. But Wednesday they acknowledged
that the game's designers had created the scenes, dubbed
``Hot Coffee.''
``The editing of any game is a highly technical process,''
said Take-Two spokesman Rodney Walker. ``We liken it to a
painter who paints one painting and paints over it on the
same canvas.''
Walker's explanation did little to mollify critics, who
point to the ``Grand Theft Auto'' series to highlight the
issue of violence and sexuality in video games. The games
celebrate nihilistic killing, and Take-Two has reveled in its
image as the bad boy of a $25-billion global game industry
that's trying to gain respectability to match its profits.
``It looks like Take-Two Interactive purposefully conned
the video game industry rating board and parents across the
country,'' said Washington state Rep. Mary Lou Dickerson. ``
`San Andreas,' as a top-selling game in the country, now is
in the hands of thousands of children who can practice
interactive pornography. There should be legal consequences .
. . so [the company doesn't] laugh all the way to the bank.''
``San Andreas,'' which retails for about $50, has sold more
than 12 million copies worldwide since its launch in October.
``Mature'' rated games are intended for players older than
17. Many retailers keep such games under lock and key and
have policies requiring clerks to check the identification of
buyers.
Wal-Mart Stores Inc., which accounts for as much as 20% of
video game sales in the United States, began removing ``San
Andreas'' from its shelves Wednesday, as did Best Buy Co.
``Our policy is not to carry any adult titles on our
shelves,'' said Wal-Mart spokeswoman Karen Burk, who said
buyers ``can certainly bring the product back'' for a refund.
Take-Two said it would make a patch available for
downloading so that customers could block the sex scenes.
Word of the scenes began spreading over the Internet last
month after Dutch programmer Patrick Wildenbourg began
distributing software that he said unlocked them.
Many video games have secrets to which players gain access
as they progress. They might, for instance, win extra powers
or reach hidden levels.
``Hot Coffee,'' by contrast, is an interactive sex game,
featuring oral sex and intercourse.
Wildenbourg, who removed his software from the Internet on
Wednesday, declined to comment.
As late as last week, Take-Two had insisted that the sex
scenes were ``the work of a determined group of hackers who
have gone to significant trouble to alter scenes in the
official version of the game.'' Hackers, the company said,
created the scenes by ``disassembling and then combining,
recompiling and altering the game's code.''
The scenes prompted an outcry from game critics, including
Sen. Hillary Rodham Clinton (D-N.Y.), who last week called
for a federal investigation into ``Hot Coffee.''
The Entertainment Software Ratings Board began a review to
determine whether the scenes were part of the game's original
code and warranted a re-rating of ``San Andreas,'' versions
of which play on Sony Corp.'s PlayStation 2, Microsoft
Corp.'s Xbox and personal computers.
``After a thorough investigation, we have concluded that
sexually explicit material exists in a fully rendered,
unmodified form on the final discs of all three platform
versions of the game,'' said Patricia Vance, president of the
ratings board. ``Clearly the [original] rating was incorrect,
and it needed to be corrected.''
Take-Two's Walker said Wednesday that the sex scenes were
never meant to be seen by the public and that they were
revealed only when an outside programmer, called a
``modder,'' wrote software to unlock them.
``The mod community scratched the painting, revealing the
earlier work,'' he said.
Analysts estimated that modifying and remarketing ``San
Andreas'' would cost Take-Two about $40 million in lost
sales. Shares of Take-Two fell 11% in after-hours trading.
``It was a very poor exercise of judgment and a very costly
one,'' said Michael Pachter, a video game industry analyst at
Wedbush Morgan Securities in Los Angeles. ``It's an
embarrassment for management because obviously a maverick
developer in their studios decided to put this stuff in
there. I can only fault the management team for not putting
systems in place to vet their games.''
Take-Two is no stranger to controversy. Previous
installments of ``Grand Theft Auto'' have been adored by
hard-core gamers but excoriated by parent groups and
lawmakers for their depictions of violence and sex.
In one, players could have sex with a prostitute and then
beat her to death and take back their money. That game was
rated ``Mature'' because players did not see the sex.
Instead, they saw a parked car rock back and forth.
Some lawmakers criticized the ratings board for failing to
detect the sex scenes in its initial evaluation of
``San Andreas'' last year. Although the system is
voluntary, most game publishers seek a rating from the
organization, which evaluated more than 1,000 titles last
year.
``It should not have taken this long,'' said Rep. Joe Baca
(D-Rialto). ``This is evidence that the voluntary ratings
system does not work.''
Video game industry executives tried to assure parents that
the ``San Andreas'' incident was an anomaly.
The ratings board ``has been in business for 11 years, and
there has never yet been an incident of this kind,'' said
Doug Lowenstein, head of the Entertainment Software Assn.,
the industry's trade group. ``You're looking at well over
10,000 games rated. If you look at that track record, you can
say parents have every reason to be confident in the ratings
system.''
Some consumers weren't completely reassured.
``As a parent I've lost some confidence in the [ratings
board's] ability to police the industry,'' said Dennis
McCauley, editor of GamePolitics.com. ``But [the board] did
take a big step today, and I have to give them credit for
that.''